Search found 107 matches
- 22 Dec 2010 05:32
- Forum: Conworlds & Concultures
- Topic: Your Culture's RPG Alignment
- Replies: 41
- Views: 9095
Re: Your Culture's RPG Alignment
Right. It makes sense that in your universe the Agyon value system wouldn't be the another culture's. I think that in the good-evil dimension, you'd have to base it off of what a typical 2010 human on the Earth at the - wait. I don't need to go through all of these qualifiers. You know the character...
- 21 Dec 2010 23:44
- Forum: Conworlds & Concultures
- Topic: Your Culture's RPG Alignment
- Replies: 41
- Views: 9095
Re: Your Culture's RPG Alignment
Who are we to decied whos evil and whos good really? O: Well, I think there are certain qualities that are nearly universally seen as examples of good or evil, such as sacrifice for the well-being of another or protection of bystanders are almost always good, while unnecessary cruelty or desire to ...
- 20 Dec 2010 23:51
- Forum: Conworlds & Concultures
- Topic: Your Culture's RPG Alignment
- Replies: 41
- Views: 9095
Your Culture's RPG Alignment
Subject of course to the "every individual is different, no culture is perfectly homogeneous (except clones/identical robots)" disclaimer, what would your conculture/conpeople's alignment(s) be? That is, where in the Lawful/Neutral/Chaotic and Good/Neutral/Evil scales would your cultures c...
- 20 Dec 2010 19:55
- Forum: Conlangs
- Topic: A silly idea: The Wtfuxlang
- Replies: 97
- Views: 13011
Re: A silly idea: The Wtfuxlang
I can't help thinking that if this were a language where double negatives were positives, then over time the phrase or word/prefix combination for "isn't not" (like "the car isn't not blue"), would be condensed to become a word meaning "is."
- 19 Dec 2010 05:19
- Forum: Conlangs
- Topic: Winter: An artlang phonology
- Replies: 87
- Views: 7171
Re: Winter: An artlang phonology
Somehow I'd think that a language about winter would be heavily weighted towards unvoiced consonants (coldness, quiet), as well as having /ʃ/, (and maybe more fricatives, in addition to /f/ and /s/) to represent the wind. I'd personally also include "kh," but I usually think of winter as h...
- 19 Dec 2010 04:58
- Forum: Conlangs
- Topic: A silly idea: The Wtfuxlang
- Replies: 97
- Views: 13011
Re: A silly idea: The Wtfuxlang
tl;dr: /t̪͆ʷʼʎ˔ʙ̩ⱱˤяʙ̥̩ʛʲ/ <glurgglhubbeughgbrulughgblulraughgrulbigh> and it makes sense. <glurgglhubbeughgbrulughgblulraughgrulbigh>? Any language containing a word like this is well deserving of the name proposed at the beginning! And yet I think it vaguely could resemble Gaelic, which has given...
- 17 Dec 2010 18:58
- Forum: Conworlds & Concultures
- Topic: Planimal
- Replies: 33
- Views: 8203
Re: Planimal
Okay, then, suppose it wasn't a pure autotroph, but also ate stuff, like a desendant of the Venus' flytrap, where its predatory nature eventually allowed it to eat enough to move.
- 16 Dec 2010 19:33
- Forum: Conlangs
- Topic: A silly idea: The Wtfuxlang
- Replies: 97
- Views: 13011
Re: A silly idea: The Wtfuxlang
OK then, glad that's clear. How about just two phonemes, /ɜ/ and /ɱ/, no tones.
- 16 Dec 2010 19:23
- Forum: Conlangs
- Topic: A silly idea: The Wtfuxlang
- Replies: 97
- Views: 13011
Re: A silly idea: The Wtfuxlang
Are we trying to create this universally tough language, or just throwing out our ideas about what makes a language tough? Micamo, could you give us a little guidance?
- 16 Dec 2010 19:21
- Forum: Conworlds & Concultures
- Topic: Planimal
- Replies: 33
- Views: 8203
Re: Planimal
I'd meant it as more of a similar low-density energy source, not a direct analogue. And if it was a smaller animal, it could get get away with the lower efficiency, the way that cows have to be constantly eating grass, but small rodents can afford to spend a greater percentage of their time on the m...
- 16 Dec 2010 18:44
- Forum: Conworlds & Concultures
- Topic: Planimal
- Replies: 33
- Views: 8203
Re: Planimal
Not necessarily. Think about solar power, specifically photovoltaics. Normally the amount of energy needed to move a car is orders of magnitude greater than what a similarly sized solar array could give. But by instead making specialized vehicles, it is possible. Similarly, I think it would be possi...
- 16 Dec 2010 04:42
- Forum: Conworlds & Concultures
- Topic: Planimal
- Replies: 33
- Views: 8203
Re: Planimal
Which characteristics assigned to plants (e.g. photosynthesis, vascular tissues), and which ones assigned to animals (mobility, central nervous system) do you want to include? Depending on which characteristics you take from each pool, I could see anything from a photoautotrophic four-legged vertebr...
- 15 Dec 2010 04:25
- Forum: Conlangs
- Topic: (Conlangs) Q&A Thread - Quick questions go here [2010-2020]
- Replies: 11605
- Views: 2090764
Re: Q&A Thread - Quick questions go here
Why? If I'm changing grammar, lexicon, and so forth, enough to make it a distinct language rather than a dialect?roninbodhisattva wrote:Yes.Kehgrehdid wrote:Is it unreasonable to decide to keep a phoneme inventory and phonotactics unchanged from a parent language to a child language?
- 15 Dec 2010 04:22
- Forum: Conlangs
- Topic: A silly idea: The Wtfuxlang
- Replies: 97
- Views: 13011
Re: A silly idea: The Wtfuxlang
What about a language where the silence between words was a potential phoneme itself?
- 15 Dec 2010 04:13
- Forum: Conlangs
- Topic: (Conlangs) Q&A Thread - Quick questions go here [2010-2020]
- Replies: 11605
- Views: 2090764
Re: Q&A Thread - Quick questions go here
Is it unreasonable to decide to keep a phoneme inventory and phonotactics unchanged from a parent language to a child language?
- 14 Dec 2010 22:04
- Forum: Conlangs
- Topic: A silly idea: The Wtfuxlang
- Replies: 97
- Views: 13011
Re: A silly idea: The Wtfuxlang
Speedtalk. Or are you saying every sentence that ever existed is represented by the SAME word?Ainuke wrote:How about, we just make a word for every single possible sentence that ever existed.
That would work perfectly.
- 14 Dec 2010 20:11
- Forum: Conlangs
- Topic: A silly idea: The Wtfuxlang
- Replies: 97
- Views: 13011
Re: A silly idea: The Wtfuxlang
Here's an idea borrowed from a highly mathematically minded race of mine: Every word is also a number, and there's no derivation. Just look up the appropriate word/number in the index/dictionary. Need a new word? Don't modify an existing one, just take the next available number. (Though upon reflect...
- 14 Dec 2010 17:26
- Forum: Conworlds & Concultures
- Topic: What is your conpeople's greatest flaw?
- Replies: 87
- Views: 18402
Re: What is your conpeople's greatest flaw?
Yeah, but who decides who joins which guild? Furthermore, what if a crisis happens and resources need to be quickly redirected? How do the guilds, internally, choose which paths of production they take? How do they know "Okay, we have enough pianos, let's start building something else?" W...
- 14 Dec 2010 06:33
- Forum: Conworlds & Concultures
- Topic: What is your conpeople's greatest flaw?
- Replies: 87
- Views: 18402
Re: What is your conpeople's greatest flaw?
What do the piano-makers do when everyone has a piano? How can the guild structure adapt to shifts in demand? I'd say the piano-makers would probably fall within either the general laborer guild, in which case they'd build whatever else was necessary, or perhaps the engineering or artist guilds. Th...
- 14 Dec 2010 04:21
- Forum: Conworlds & Concultures
- Topic: What is your conpeople's greatest flaw?
- Replies: 87
- Views: 18402
Re: What is your conpeople's greatest flaw?
Hmmm... The Fedrelar being an entire society contained within one gigantic ship (think a space version of a battleship connected to a cruise liner connected to an aircraft carrier connected to a container ship, and you start to get the idea) has created some differences from planetary society over t...