Oh okay. I do that plenty.YourFace wrote:Oops, I worded that wrong. I meant I made a map in inkscape as a PNG.loglorn wrote:I have an .svg i use for larger maps and convert to bitmap every time. I don't know if the board supports embedded .svg .
Diachronic Conlanging open world
Re: Diachronic Conlanging open world
Re: Diachronic Conlanging open world
Does anyone approve of my script for High Nyazish? It developed on its own, and is designed to look like runes.
http://i.imgur.com/oBr04Yz.png
http://i.imgur.com/oBr04Yz.png
- k1234567890y
- mayan
- Posts: 2400
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- Contact:
Re: Diachronic Conlanging open world
not bad :)YourFace wrote:Does anyone approve of my script for High Nyazish? It developed on its own, and is designed to look like runes.
http://i.imgur.com/oBr04Yz.png
do they have any possible in-world external influences? that is, were the in-world inventors inspired by other scripts?
I prefer to not be referred to with masculine pronouns and nouns such as “he/him/his”.
Re: Diachronic Conlanging open world
Not that I know of; they're pretty isolated. They're all a priori glyphs.k1234567890y wrote:not bad :)YourFace wrote:Does anyone approve of my script for High Nyazish? It developed on its own, and is designed to look like runes.
http://i.imgur.com/oBr04Yz.png
do they have any possible in-world external influences? that is, were the in-world inventors inspired by other scripts?
- k1234567890y
- mayan
- Posts: 2400
- Joined: 04 Jan 2014 04:47
- Contact:
Re: Diachronic Conlanging open world
ok :)YourFace wrote:Not that I know of; they're pretty isolated. They're all a priori glyphs.k1234567890y wrote:not bad :)YourFace wrote:Does anyone approve of my script for High Nyazish? It developed on its own, and is designed to look like runes.
http://i.imgur.com/oBr04Yz.png
do they have any possible in-world external influences? that is, were the in-world inventors inspired by other scripts?
so they had a pretty self-standing culture? or is it possible that some traders from a society with scripts came to their island and brought them inspirations?
I prefer to not be referred to with masculine pronouns and nouns such as “he/him/his”.
Re: Diachronic Conlanging open world
Well, its descendant, Modern Nyazish, may borrow some extra glyphs if they need to (if, for example, one of the native glyph is too hard to write or there isn't enough glyphs to represent all the sounds). However, I'd like to actually keep the script I spent hours on, so I won't be getting rid of it completely.k1234567890y wrote:ok :)YourFace wrote:Not that I know of; they're pretty isolated. They're all a priori glyphs.k1234567890y wrote:not bad :)YourFace wrote:Does anyone approve of my script for High Nyazish? It developed on its own, and is designed to look like runes.
http://i.imgur.com/oBr04Yz.png
do they have any possible in-world external influences? that is, were the in-world inventors inspired by other scripts?
so they had a pretty self-standing culture? or is it possible that some traders from a society with scripts came to their island and brought them inspirations?
Re: Diachronic Conlanging open world
I got some 50 words for Proto-Haxyakika:
http://conworkshop.info/dictionary.php?L=PHM
http://conworkshop.info/dictionary.php?L=PHM
Re: Diachronic Conlanging open world
Nice!Ahzoh wrote:I got some 50 words for Proto-Haxyakika:
http://conworkshop.info/dictionary.php?L=PHM
Re: Diachronic Conlanging open world
Looks like the Wiki hasn't been too active lately. BTW, a while ago Loglorn mentioned a soil fertility map. Is it done?
Re: Diachronic Conlanging open world
Free time for that has yet to come. Won't take that long now though.YourFace wrote:Looks like the Wiki hasn't been too active lately. BTW, A while ago Loglorn mentioned a soil fertility map. Is it done?
Re: Diachronic Conlanging open world
Like i said, not long:
The redder the more fertile.
All the reddest parts correspond to volcanism spots. It's somewhat tentative though, since i might've put too few volcanoes. Could smappy or someone else as geologically knowledgeable show me where the volcanoes actually are?
The parts over water are mostly wind blowing fertile soil into sea, therefore benefiting all islands in there.
The redder the more fertile.
All the reddest parts correspond to volcanism spots. It's somewhat tentative though, since i might've put too few volcanoes. Could smappy or someone else as geologically knowledgeable show me where the volcanoes actually are?
The parts over water are mostly wind blowing fertile soil into sea, therefore benefiting all islands in there.
- k1234567890y
- mayan
- Posts: 2400
- Joined: 04 Jan 2014 04:47
- Contact:
Re: Diachronic Conlanging open world
nice :) thank you :)loglorn wrote:Like i said, not long:
The redder the more fertile.
All the reddest parts correspond to volcanism spots. It's somewhat tentative though, since i might've put too few volcanoes. Could smappy or someone else as geologically knowledgeable show me where the volcanoes actually are?
The parts over water are mostly wind blowing fertile soil into sea, therefore benefiting all islands in there.
by the way, it seems that your Gigxpoyan peoples will have a plenty of agricultural produces when they accept agriculture?
I prefer to not be referred to with masculine pronouns and nouns such as “he/him/his”.
Re: Diachronic Conlanging open world
I'm making a volcanic map based on our two separate discrete tectonic projections (smappster's (nickname) and mine)k1234567890y wrote:nice :) thank you :)loglorn wrote:Like i said, not long:
The redder the more fertile.
All the reddest parts correspond to volcanism spots. It's somewhat tentative though, since i might've put too few volcanoes. Could smappy or someone else as geologically knowledgeable show me where the volcanoes actually are?
The parts over water are mostly wind blowing fertile soil into sea, therefore benefiting all islands in there.
by the way, it seems that your Gigxpoyan peoples will have a plenty of agricultural produces when they accept agriculture?
Spoiler:
Re: Diachronic Conlanging open world
Red/Purple = my projection only
Yellow = Smappy's projection
Gray = both of us
Smappy's projection is unrealistic, especially as shown in Vrkhaz, where it confusingly splits across a region that would clear be a divergent rift, versus mine which avoids the confusion.
Spoiler:
Re: Diachronic Conlanging open world
I've been using smappy's so far, as you might've noticed while superimposing my fertiilty map and his vulcans, because, as i see it, your tectonics don't really explain the mountain ranges.qwed117 wrote:
Red/Purple = my projection only
Yellow = Smappy's projection
Gray = both of us
Smappy's projection is unrealistic, especially as shown in Vrkhaz, where it confusingly splits across a region that would clear be a divergent rift, versus mine which avoids the confusion.
But more volcanoes need added either way.
Re: Diachronic Conlanging open world
Yes, but his doesn't explain the abysses. Either the project should fake tectonics or do real tectonics. One allows us to retain the current scenario, and the other allows us to retain reality. Your choice.loglorn wrote:I've been using smappy's so far, as you might've noticed while superimposing my fertiilty map and his vulcans, because, as i see it, your tectonics don't really explain the mountain ranges.qwed117 wrote:
Red/Purple = my projection only
Yellow = Smappy's projection
Gray = both of us
Smappy's projection is unrealistic, especially as shown in Vrkhaz, where it confusingly splits across a region that would clear be a divergent rift, versus mine which avoids the confusion.
But more volcanoes need added either way.
Spoiler:
Re: Diachronic Conlanging open world
When we started thinking about tectonics quite some time ago, this sort of problem was indeed foreseen, but we reached the same conclusion i reach here. This far into the project, changing the terrain would have far too many consequences, it'd force me to change the climate map, which in turn would change the agriculture starting point; together that'd be likely too screw with whatever conculture and conhistory the participants had already thought up. I'd rather stick with the current terrain.qwed117 wrote:Yes, but his doesn't explain the abysses. Either the project should fake tectonics or do real tectonics. One allows us to retain the current scenario, and the other allows us to retain reality. Your choice.loglorn wrote:I've been using smappy's so far, as you might've noticed while superimposing my fertiilty map and his vulcans, because, as i see it, your tectonics don't really explain the mountain ranges.qwed117 wrote:[IMG]
Red/Purple = my projection only
Yellow = Smappy's projection
Gray = both of us
Smappy's projection is unrealistic, especially as shown in Vrkhaz, where it confusingly splits across a region that would clear be a divergent rift, versus mine which avoids the confusion.
But more volcanoes need added either way.
If most project members actually feel like discussing stuff that deep, we surely could.
Re: Diachronic Conlanging open world
Good choice.loglorn wrote:When we started thinking about tectonics quite some time ago, this sort of problem was indeed foreseen, but we reached the same conclusion i reach here. This far into the project, changing the terrain would have far too many consequences, it'd force me to change the climate map, which in turn would change the agriculture starting point; together that'd be likely too screw with whatever conculture and conhistory the participants had already thought up. I'd rather stick with the current terrain.qwed117 wrote:Yes, but his doesn't explain the abysses. Either the project should fake tectonics or do real tectonics. One allows us to retain the current scenario, and the other allows us to retain reality. Your choice.loglorn wrote:I've been using smappy's so far, as you might've noticed while superimposing my fertiilty map and his vulcans, because, as i see it, your tectonics don't really explain the mountain ranges.qwed117 wrote:[IMG]
Red/Purple = my projection only
Yellow = Smappy's projection
Gray = both of us
Smappy's projection is unrealistic, especially as shown in Vrkhaz, where it confusingly splits across a region that would clear be a divergent rift, versus mine which avoids the confusion.
But more volcanoes need added either way.
If most project members actually feel like discussing stuff that deep, we surely could.
Re: Diachronic Conlanging open world
Is anyone up for a skype group? That way, we can talk to each other instantaneously, instead of waiting a few hours for a reply.
Re: Diachronic Conlanging open world
Well, yes. But I'm with only limited internet now (+ time zones!).
Languages of Rodentèrra: Buonavallese, Saselvan Argemontese; Wīlandisċ Taulkeisch; More on the road.
Conlang embryo of TELES: Proto-Avesto-Umbric ~> Proto-Umbric
New blog: http://argentiusbonavalensis.tumblr.com
Conlang embryo of TELES: Proto-Avesto-Umbric ~> Proto-Umbric
New blog: http://argentiusbonavalensis.tumblr.com