I'd keep the thread personally, and just introduce the changes in a new post.DesEsseintes wrote:Hmm, it does indeed seen like malignant forces are at work... What used to be clean and streamlined little Arapahoesque Hííenununóóoþa now has clusters such as łłtł þþt ffb and front roundeds playing havoc all over the place.Lao Kou wrote:DesEsseintes wrote:Front rounded - are invading the system...
Come over to the Dark Side...
I wonder if I need to start a new thread or just continue using the old one?
What did you accomplish today? [2011–2019]
Re: What did you accomplish today?
The user formerly known as "shimobaatar".
(she)
(she)
- DesEsseintes
- mongolian
- Posts: 4331
- Joined: 31 Mar 2013 13:16
Re: What did you accomplish today?
Yeah, I will probably do that. I may need to change the name of the language to reflect the new phonology.shimobaatar wrote:I'd keep the thread personally, and just introduce the changes in a new post.
Re: What did you accomplish today?
maybe keep the lang's name in the thread title unchanged, but put a "(now update)" after it?DesEsseintes wrote:Yeah, I will probably do that. I may need to change the name of the language to reflect the new phonology.shimobaatar wrote:I'd keep the thread personally, and just introduce the changes in a new post.
At work on Apaan: viewtopic.php?f=6&t=4799
Re: What did you accomplish today?
^ I've been working a little more and I think I've got the two settings playing nicely with each other. Woot!Chagen wrote:I rewrote the setting to one of my conworlds. I then realized that it ended up similar to an old and abandoned conworld of mine from about two years back. I then tried to merge the two as I felt their concepts complemented each other.
However this has become an ordeal. Getting these two settings to play nice with each other is really fucking hard. Ugh. I think I can get something good out of this though.
Also, one great thing about this new mega-setting is that I don't need to draw a map for it, because it is literally impossible to draw a map for it.
Nūdenku waga honji ma naku honyasi ne ika-ika ichamase!
female-appearance=despite boy-voice=PAT hold boy-youth=TOP very be.cute-3PL
Honyasi zō honyasi ma naidasu.
boy-youth=AGT boy-youth=PAT love.romantically-3S
female-appearance=despite boy-voice=PAT hold boy-youth=TOP very be.cute-3PL
Honyasi zō honyasi ma naidasu.
boy-youth=AGT boy-youth=PAT love.romantically-3S
- alynnidalar
- greek
- Posts: 700
- Joined: 17 Aug 2014 03:22
- Location: Michigan, USA
Re: What did you accomplish today?
That's always fun. Why is this, though? Different planes of existence or something?Chagen wrote:Also, one great thing about this new mega-setting is that I don't need to draw a map for it, because it is literally impossible to draw a map for it.
I had/have a world kicking around that's sort of "chunks" or "islands" of land separated by magical barriers, so the individual geography of each piece really didn't matter... they didn't necessarily relate to one another at all. (a wizard did it, okay??) So a "map" of the place was really more of a directed graph showing where you could cross the barriers from one place to another.
Re: What did you accomplish today?
The world of this conworld is a gigantic mass of formless Chaos. Humans, however, can beat Order into it. Indeed, as creatures of order, merely by looking at Chaos, we force it to take shape and become Order as long as we are looking at it (you need special people called Landsmiths to make Order permanent in the region though). Due to this, outside of human-carved paths, cities, and towns, the entire world is basically a gigantic procedural land generator. However, there is some sense to things; an area will have a bias towards a particular kind of thing, so one area will almost always shape itself into forests with running streams and mountain ranges far off, while another will almost always shape itself into burnt and scarred volcanic fields with red cracks leaking lava everywhere. Most places will shape themselves into "natural" features, but certain places shape themselves into massive abandoned cities (and when I say "massive", I mean they can reach the size of a continent). What's even more bizarre about these "cities" is that they don't make any logical sense; there's buildings and streets...but the streets endlessly reach dead ends, sprawl everywhere with no rhyme or reason, and appear everywhere; they run up the sides of buildings, rise straight into the air for no reason, burrow into the earth and crisscross each other endlessly. The buildings are also non-sensical: there are skyscrapers that bend sideways halfway through and ones buried in the ground. There are skyscraper with other buildings sprouting off of them like some metropolitan tree. And god forbid if you go inside them...alynnidalar wrote:That's always fun. Why is this, though? Different planes of existence or something?Chagen wrote:Also, one great thing about this new mega-setting is that I don't need to draw a map for it, because it is literally impossible to draw a map for it.
I had/have a world kicking around that's sort of "chunks" or "islands" of land separated by magical barriers, so the individual geography of each piece really didn't matter... they didn't necessarily relate to one another at all. (a wizard did it, okay??) So a "map" of the place was really more of a directed graph showing where you could cross the barriers from one place to another.
Some areas are more chaotic than others; this results in fun wackiness such as volcanic hotlands coexisting with glaciers, or even more bizarre stuff like floating islands, places where the sun is below the ground, areas with trees made of gemstone...it's a fun place.
Well, unless Hell starts tainting everything.
Then you have not-fun things like clouds that rain pure hatred, rivers that flow pure liquid truth, and libraries, filled with innumerable books that have meaningless writing scrawled in them, which simultaneously border and are inside of mountains which snow spoken words. Said libraries are also formed directly out of linguistic principles. To even enter one, you must disassemble yourself to a linguistic description of yourself. Inside them, you can only do things (even if you're simply moving or picking things up) by describing your actions; the more eloquently and poetically you describe them, the more powerful you are in combat, or the more likely it is your action will actually happen correctly (if you don't describe them well, it's possible for your action to be either corrupted or become something else entirely).
Hell is a weird place in this conworld.
Nūdenku waga honji ma naku honyasi ne ika-ika ichamase!
female-appearance=despite boy-voice=PAT hold boy-youth=TOP very be.cute-3PL
Honyasi zō honyasi ma naidasu.
boy-youth=AGT boy-youth=PAT love.romantically-3S
female-appearance=despite boy-voice=PAT hold boy-youth=TOP very be.cute-3PL
Honyasi zō honyasi ma naidasu.
boy-youth=AGT boy-youth=PAT love.romantically-3S
- alynnidalar
- greek
- Posts: 700
- Joined: 17 Aug 2014 03:22
- Location: Michigan, USA
Re: What did you accomplish today?
@Chagen, wow, that sounds incredibly cool. I would love to read a book set in a world like that!
I worked out how to say mathematical expressions in Old Azen. I don't actually have all the words yet, but my idea is that there are four phrasal conjunctions that are considered fundamental: AND, BUT NOT, OR, and NOR.
(for example: the cat AND the dog, the cat BUT NOT the dog, the cat OR the dog, neither the cat NOR the dog)
And these are mapped to the basic mathematical functions:
AND - plus
BUT NOT - subtract
OR - multiply
NOR - divide
(yes, I know OR/NOR don't really line up with multiplication or division. I imagine it makes perfect sense to Azen speakers, though)
So a mathematical expression would be said in the form <number> <conjunction> <number> <result>-ACC. (there's no copula, so you just stick the result in the accusative case and the first terms in the nominative case, which here is unmarked)
Using the only numbers and conjunction I have for now...
Bīr basa bīr ekkima.
one and one two-ACC
One plus one equals two.
I worked out how to say mathematical expressions in Old Azen. I don't actually have all the words yet, but my idea is that there are four phrasal conjunctions that are considered fundamental: AND, BUT NOT, OR, and NOR.
(for example: the cat AND the dog, the cat BUT NOT the dog, the cat OR the dog, neither the cat NOR the dog)
And these are mapped to the basic mathematical functions:
AND - plus
BUT NOT - subtract
OR - multiply
NOR - divide
(yes, I know OR/NOR don't really line up with multiplication or division. I imagine it makes perfect sense to Azen speakers, though)
So a mathematical expression would be said in the form <number> <conjunction> <number> <result>-ACC. (there's no copula, so you just stick the result in the accusative case and the first terms in the nominative case, which here is unmarked)
Using the only numbers and conjunction I have for now...
Bīr basa bīr ekkima.
one and one two-ACC
One plus one equals two.
- Thrice Xandvii
- runic
- Posts: 2698
- Joined: 25 Nov 2012 10:13
- Location: Carnassus
Re: What did you accomplish today?
Finished my first pass of a new alphabet I've been working on. Not sure the language's phonology yet, or what (if anything) will come of it, but I think I like it. It was inspired by a Cyrillic font I found as well as the Latin Alphabet. All I know, is that it will have a lot more consonants than I usually work with and a more expansive vowel system as well. Mayhap it'll be that 3CON that apparently all conlangers create at some point. (I've yet to do one.)
At the moment, it is tentatively given the name Ögdru Srāʒèd /'øg.dɹu|'ʃɹaː.ʒəd/ (however, I might switch out /ʒ/ for /ʁ/!), based on the name of one of the primal evil entities named in Hellboy. No idea why I picked that, but it seems to fit.
An example spelling out the language's name:
At the moment, it is tentatively given the name Ögdru Srāʒèd /'øg.dɹu|'ʃɹaː.ʒəd/ (however, I might switch out /ʒ/ for /ʁ/!), based on the name of one of the primal evil entities named in Hellboy. No idea why I picked that, but it seems to fit.
An example spelling out the language's name:
Spoiler:
Re: What did you accomplish today?
Sounds similar to how I imagine my constructed dimension which I decide to rename as ʾIkoḻdēboḥ ("Formless World"), in that it is a realm described as chaotic and unformed. There exists tiled paths that seem to float in the nothingness in every conceivable direction, and perhaps even in inconceivable ones. The paths are made up of steel tiles connected by glowing energies in various shades of purple. The realm has no gravity, however the tiles are designed to generate their own gravitational pull, strong enough that you can jump, weak enough that the tiles do not pull to each other. You also do not age in this realm, and time is inmeasurable.Chagen wrote:The world of this conworld is a gigantic mass of formless Chaos. Humans, however, can beat Order into it. Indeed, as creatures of order, merely by looking at Chaos, we force it to take shape and become Order as long as we are looking at it (you need special people called Landsmiths to make Order permanent in the region though). Due to this, outside of human-carved paths, cities, and towns, the entire world is basically a gigantic procedural land generator. However, there is some sense to things; an area will have a bias towards a particular kind of thing, so one area will almost always shape itself into forests with running streams and mountain ranges far off, while another will almost always shape itself into burnt and scarred volcanic fields with red cracks leaking lava everywhere. Most places will shape themselves into "natural" features, but certain places shape themselves into massive abandoned cities (and when I say "massive", I mean they can reach the size of a continent). What's even more bizarre about these "cities" is that they don't make any logical sense; there's buildings and streets...but the streets endlessly reach dead ends, sprawl everywhere with no rhyme or reason, and appear everywhere; they run up the sides of buildings, rise straight into the air for no reason, burrow into the earth and crisscross each other endlessly. The buildings are also non-sensical: there are skyscrapers that bend sideways halfway through and ones buried in the ground. There are skyscraper with other buildings sprouting off of them like some metropolitan tree. And god forbid if you go inside them...alynnidalar wrote:That's always fun. Why is this, though? Different planes of existence or something?Chagen wrote:Also, one great thing about this new mega-setting is that I don't need to draw a map for it, because it is literally impossible to draw a map for it.
I had/have a world kicking around that's sort of "chunks" or "islands" of land separated by magical barriers, so the individual geography of each piece really didn't matter... they didn't necessarily relate to one another at all. (a wizard did it, okay??) So a "map" of the place was really more of a directed graph showing where you could cross the barriers from one place to another.
Some areas are more chaotic than others; this results in fun wackiness such as volcanic hotlands coexisting with glaciers, or even more bizarre stuff like floating islands, places where the sun is below the ground, areas with trees made of gemstone...it's a fun place.
Well, unless Hell starts tainting everything.
Then you have not-fun things like clouds that rain pure hatred, rivers that flow pure liquid truth, and libraries, filled with innumerable books that have meaningless writing scrawled in them, which simultaneously border and are inside of mountains which snow spoken words. Said libraries are also formed directly out of linguistic principles. To even enter one, you must disassemble yourself to a linguistic description of yourself. Inside them, you can only do things (even if you're simply moving or picking things up) by describing your actions; the more eloquently and poetically you describe them, the more powerful you are in combat, or the more likely it is your action will actually happen correctly (if you don't describe them well, it's possible for your action to be either corrupted or become something else entirely).
Hell is a weird place in this conworld.
Outside of the paths, the realm is incomprehensible and if one does not stay on the path, and attempts to stare into the abyss, they will go mad.
The realm itself exists to serve as a link between other dimensions.
The Triad of Mages dedicated centuries to the exploration and study of this place. They believe it will serve as a means of communication with their allies and members in the other dimensions.
Re: What did you accomplish today?
That's a cool script! It reminds me of Uncial.XXXVII wrote:Finished my first pass of a new alphabet I've been working on. Not sure the language's phonology yet, or what (if anything) will come of it, but I think I like it. It was inspired by a Cyrillic font I found as well as the Latin Alphabet. All I know, is that it will have a lot more consonants than I usually work with and a more expansive vowel system as well. Mayhap it'll be that 3CON that apparently all conlangers create at some point. (I've yet to do one.)
At the moment, it is tentatively given the name Ögdru Srāʒèd /'øg.dɹu|'ʃɹaː.ʒəd/ (however, I might switch out /ʒ/ for /ʁ/!), based on the name of one of the primal evil entities named in Hellboy. No idea why I picked that, but it seems to fit.
An example spelling out the language's name:Spoiler:
I haven't heard of this.XXXVII wrote:[...] that 3CON that apparently all conlangers create at some point.
- Thrice Xandvii
- runic
- Posts: 2698
- Joined: 25 Nov 2012 10:13
- Location: Carnassus
Re: What did you accomplish today?
Thanks! Indeed it does. The particular Cyrillic font I took inspiration from was somewhat similar to Uncial in some ways. However, I have removed some of the points which made it vary from Uncial, and emphasized some of the things that make it more resemble it, or so it seems. It wasn't really a conscious decision.Dezinaa wrote:That's a cool script! It reminds me of Uncial.
There's sort of a myth, or commonly held belief that at some point in their conlanging career a conlanger will make: a triconsonantal root language, a language with no verbs, a language with all vowels or no vowels, and at least one horrid kitchen sink language. There are others, but I don't recall all of what's been said on it.I haven't heard of this.XXXVII wrote:[...] that 3CON that apparently all conlangers create at some point.
Last edited by Thrice Xandvii on 10 Nov 2014 21:18, edited 2 times in total.
Re: What did you accomplish today?
Well I only did one of those I ain't doing any of the others!XXXVII wrote:There's sort of a myth, or commonly held belief that at some point in their conlanging career a conlanger will make: a triconsonantal root language, a language with no verbs, a language with all vowels or no vowels, and at least one horrid kitchen sink language. There are others, but I don't recall all of what's been said on it.
Re: What did you accomplish today?
It's no myth! It's Micamo's Second Law of Conlanging, and it's even more ironclad than the second law of thermodynamics!XXXVII wrote:There's sort of a myth, or commonly held belief that at some point in their conlanging career a conlanger will make: a triconsonantal root language
Re: What did you accomplish today?
I've done a lang without vowels and a kitchen sink lang, but it wasn't terribly kitchen sinky. I haven't made a triconsonantal root lang or a verbless lang (yet...)XXXVII wrote:There's sort of a myth, or commonly held belief that at some point in their conlanging career a conlanger will make: a triconsonantal root language, a language with no verbs, a language with all vowels or no vowels, and at least one horrid kitchen sink language. There are others, but I don't recall all of what's been said on it.
Re: What did you accomplish today?
I will defy you!Micamo wrote:It's no myth! It's Micamo's Second Law of Conlanging, and it's even more ironclad than the second law of thermodynamics!XXXVII wrote:There's sort of a myth, or commonly held belief that at some point in their conlanging career a conlanger will make: a triconsonantal root language
Re: What did you accomplish today?
Uhh, you sorta can't, because you already made a tricons lang...
Re: What did you accomplish today?
But I havent made a verbless, nounless or kitchen sink lang, therefore I defy many of your laws!Micamo wrote:Uhh, you sorta can't, because you already made a tricons lang...
I will never do those things! Mwuah hah hah!
- Creyeditor
- MVP
- Posts: 5123
- Joined: 14 Aug 2012 19:32
Re: What did you accomplish today?
My tricons-lang used German vocabulary and uncombinable patterns for different categories:
Noob, noob, noobedeenoob
Spoiler:
Creyeditor
"Thoughts are free."
Produce, Analyze, Manipulate
1 2 3 4 4
Ook & Omlűt & Nautli languages & Sperenjas
Papuan languages, Morphophonology, Lexical Semantics
"Thoughts are free."
Produce, Analyze, Manipulate
1 2 3 4 4
Ook & Omlűt & Nautli languages & Sperenjas
Papuan languages, Morphophonology, Lexical Semantics
Re: What did you accomplish today?
Micamo's Second Law only concerns tricons langs.Ahzoh wrote:But I havent made a verbless, nounless or kitchen sink lang, therefore I defy many of your laws!Micamo wrote:Uhh, you sorta can't, because you already made a tricons lang...
I will never do those things! Mwuah hah hah!
Re: What did you accomplish today?
I haven't made no trincons conlang and I have no desire to make one. Sorry.Micamo wrote:It's no myth! It's Micamo's Second Law of Conlanging, and it's even more ironclad than the second law of thermodynamics!XXXVII wrote:There's sort of a myth, or commonly held belief that at some point in their conlanging career a conlanger will make: a triconsonantal root language